Under Heavens
English
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武林 — the martial world

UnderHeavens

Six clans. One ink manual. A journey that never repeats.

Play a hand now
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Free to play · No advertising · No third-party tracking · Android & iOS

How a turn works

How a turn works

Four rules. Everything else is on the cards.

  1. You open with two cards

    Your pile is at least ten martial artists deep. A battle starts with two of them in hand; the rest wait in the pile, in an order you cannot see.

  2. One card a round

    Each round you play a single card from your hand. That is the only restriction — no mana, no cost, no timer. Some cards put other cards into play, and that is exactly how a clan bends the rule.

  3. One card drawn a round

    A fresh card arrives at the start of every round. What you hold is what the road handed you, so the question is never “what do I have” but “what do I play first”.

  4. Beat the grade before the rounds run out

    Every card on the table is worth its grade, and abilities push that number up and down all game. Reach the stage's total within its rounds and the road opens.

Under Heavens is a card game set in the jianghu — the rivers and lakes where sects feud, wandering swordsmen sell their blades, and every clan believes its own manual is the true one.

You carry a pile of martial artists. Each stage asks for a grade you cannot reach by luck alone: you reach it by knowing what your clan is built to do, and by playing your cards in the order that pays.

Try a hand

The real engine, running right here.

A ten-card pile from one clan — two copies of each of its first five martial artists. Five rounds, one card a round, and a grade to beat. The clan you pick changes the whole problem.

Grade0 /

The clans

Each clan plays one idea, all the way down.

A card’s clan tells you what it wants before you read a word of it. Learn one clan and you can guess the next card it hands you.

  • Mount Hua

    Sword formation

    The order you play in decides the cut. Each blade wants the right card before it, and a clean sequence turns a modest hand into a finished form.

    Sword-Formation Elder 5 Mount Hua Each time you play another Mount Hua card, it gains +2 grade.
  • Wudang

    Yin and Yang

    The flow turns over with every card that enters play. Wudang is the clan that reads it — one line for Yin, another for Yang, and cards that climb with every reversal.

    Purple-Cloud Elder 5 Wudang While this is in play: if the flow is Yin, it gains +8 grade if you have not drawn a card this turn; if the flow is Yang, it gains +8 grade if you have not played a card this turn.
  • Shaolin

    Pile and restraint

    Monks grow with what your pile still holds, and reward the rounds you hold back. Patience is a resource the temple knows how to spend.

    Temple Abbot 4 Shaolin At the end of your turn, if you have 5 or more cards in your pile, your other cards in play each gain +1 grade.
  • Tang Clan

    Hidden weapons

    Mark cards with poison and darts, then collect the debt when it suits you. Nothing the Tang Clan does looks dangerous until it already happened.

    Silent Assassin 9 Tang Clan When played, a Hidden Weapon marked card in play gains +5 grade.
  • Demonic Cult

    Frenzy

    A combo burst measured inside a single round. Every extra card you can unleash before the round closes makes the last one hit harder.

    Blood-Sea Demon 6 Demonic Cult While this is in play, it gains +2 grade for each card you played this turn.
  • Blood Cult

    Burning bright

    Enormous the moment they arrive, and weaker with every round they stand. The Blood Cult is a bet that the fight ends before the price comes due.

    Scarlet Fiend 16 Blood Cult At the end of each round, this loses 3 grade.

What you can play

One engine, four ways to spend an evening.

  • Roguelike run

    The Journey

    Thirty stages, a shop between fights, treasures that bend the rules, and a pile that grows from the cards you choose to keep. One life. Re-drawn every run.

  • Asynchronous duels

    The Contest

    A weekly rule set, a fixed pile size, and a server-verified score. You are not waiting on an opponent's turn — you are answering their best attempt.

  • Seasonal events

    Gatherings

    Limited chapters with their own stories, boss encounters, sealed drafts and market days. They arrive, they matter, and they close.

  • Collection

    The Roster

    Every martial artist you have encountered, drawn by hand, with the exact wording of their technique. Pack odds are published from the same table that rolls them.

Take the road under heaven.

Under Heavens is free to download and free to finish. No advertising, no third-party tracking, and every pack’s odds published before you spend anything.

Google PlaysoonApp Storesoon

Not out yet? The hand above is the real engine — and the press kit has everything else.

Price
Free to play, with optional in-app purchases
Platforms
Android · iOS
Age rating
Rating pending — expected PEGI 7 / ESRB Everyone 10+ (IARC)
Status
Coming soon
What it collects
Account data. Only if you sign in with Apple or Google: the identifier they return, the email they release, and a display name.Game progress. Your roster, journeys and contest scores — bound to the account when you sign in, so they survive a new phone.Purchases. Purchase receipts are verified with the platform store. Card and billing details never reach the studio.Not collected. No advertising identifiers, no location, no contacts, no third-party analytics or tracking SDKs.Read the privacy policy

Before you download

Questions people actually ask.

How much does Under Heavens cost?

The game is free to download and free to finish. Optional purchases buy cosmetic card backs and card parcels; the odds for every parcel are published in the app before you spend anything.

Does it need an internet connection?

Yes. Under Heavens is an online game — your roster, journeys, contests and seasonal events live on the studio's servers, so a connection is required to play.

Do I need an account?

No. You can play signed out. Signing in is optional and goes through Apple or Google — there is no password to create — and it binds your roster and journeys to that account so a new phone or a reinstall can recover them. The Contest and cross-device play need it; nothing else does.

Is there an energy system or ads?

No. There is no energy, no timer between runs, no advertising, and no third-party tracking. You play as long as you want to.

Which languages does it speak?

English, French, Spanish, Japanese, Korean and Simplified Chinese — cards, rules text and story are all translated.

Do I need to know wuxia to enjoy it?

No. Every rule a card follows is printed on the card, and a guided first journey teaches the pile, the grade and the clans in a few minutes.

The studio

Dorian Wolff

Dorian Wolff is an independent games studio building card games whose art is drawn by hand and whose cards are written one at a time.

About the studio